![]() A player challenges another player's card by first proving that they have one of its set. ![]() For one player to take from another, they must be on the same space as each other or in the same room. If they are incorrect, they must put down the card they thought it was and take the wrong card. ![]() Then they have to prove they have that type of card by showing it and then flipping over the card they want. To acquire cards from the lawn, a player must first make it to the Living Room by rolling a 7, 11, doubles, or the player's normal roll. The motive cards include the "Jealousy," "Lover's Quarrel," "Self Defense," and can be used only in conjunction with Alfred Hitchcock "It's A Mystery To Me" card. The weapons in the game are a rope, a gun, poison, and an ax. The six "ghosts" in the game are each based on actual historical figures: Daniel Boone, Pocahontas, Napoleon, Nero, Cleopatra and Henry the Eighth. The four game-piece characters are each humorous allusions to detectives of popular media fiction: Sergeant Monday (Sergeant Friday), Dick Crazy (Dick Tracy), Charlie Clam (Charlie Chan), and Shylock Bones (Sherlock Holmes). "Why" can be played by two to four players aged 12 to adult. 1967 - Alfred Hitchcock: WHY Mystery Game.1961 - WHY: Presented by Alfred Hitchcock.There were three different releases of the game - the original 1958 release, 19 - which differ only in the box art and title: "Why" is a board game from the late 1950s created by the Milton Bradley Company and released to capitalise on the popularity of the television show Alfred Hitchcock Presents.
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